Beamable SDK
Beamable.Coroutines Namespace Reference


class  CompletedYieldInstruction
class  CoroutineService
 The CoroutineService allows any system to start a Unity coroutine, even if that system is not a MonoBehaviour or associated with a GameObject. Beamable runs many coroutines per player instance to manage multiple networking based resources. All coroutines are routed through the CoroutineService. The CoroutineService is a MonoBehaviour itself, and all coroutines are associated to the related GameObject. Use the StartNew method to start a coroutine. More...
class  Yielders